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=69.GIAP=SQUAD Forums • View topic - BURMA '41' CAMPAIGN RULES (V2.3) - 7/11/10

BURMA '41' CAMPAIGN RULES (V2.3) - 7/11/10

You have a jerrie gauntlet but don't know where to throw it ? Well you could throw it here !!

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BURMA '41' CAMPAIGN RULES (V2.3) - 7/11/10

Postby =69.GIAP=REDVO » Tue Aug 31, 2010 8:10 pm

BURMA '41' CAMPAIGN RULES (V2.3) - 7/11/10

BRITAIN v JAPAN

CAMPAIGN 409m HSFX 4.2 beta

This is not a historically accurate campaign, as this 'exact' events never occurred! Aircraft represent those of the ‘era’, we have done what we can with available A/C. It is geared to be a challenging, fun and manageable campaign. Some ‘positive’ imagination is needed from all participants!

There are clear objective’s in mind – Capture your opponents Control points.
The aircraft, vehicles & ships have been selected taking into account their similarities & playability and have been adapted for this scenario.

MAP : BURMA (SEOW calls the Burma map "Imphal")

1. This campaign will be 'objective orientated.'
2. To win you must capture & control the enemies 'Control Points'.
3. BLUE – JAPAN – Default Skins markings ‘ON’
4. RED - BRITAIN – Default Skins & markings ‘ON’
5. Campaign will run for 20-25 'flyable missions' . He who has captured & controls more objectives wins.
6. A draw is possible.
7. IMPORTANT- A Red or Blue victory would be as follows:

Upon capturing 3 enemy Control points, you automatically win. If this has not materialized, he who has captured & controls most Control points by the end of the campaign, wins. Control icons will change colour when captured.This is an automatic feature of the SEOW system.

PLANNING - Planning must be finalized by 1800hrs CET on SATURDAYS

RECCON setting = 10%

DEFAULT RANGE - 6km for everything.

FACTORY AREAS - NONE- Supply will be done manually, at the End of every 4th Mission by Admin.

TERRITORIAL CONTROL - Required Size of Controlling Force:

1 Platoons of Any Kind,OR
1 Platoon Engineers/special troops,OR
1 Platoon Medium or Heavy Tanks or SPGs,OR
1 Armoured Cars or Light Tanks,OR
1 Artillery Pieces or Flak Guns

*In case of a dispute, the Admin always has the last say on this & any other matters.

DAYS & TIMES:

Campaign Start date : 4/9/10

Saturdays at 21:00 Hrs CET / 20:00 ZULU

Connection via direct I.P - 193.138.215.48:21000

MISSION LAUNCH ..........21:30 CET \ 20:30 ZULU

PILOT CALLSIGNS - *Added Realism*

In order to Add Realism, the following changes will be applied by all pilots to their 'IL2 Callsigns' before logging into the campaign.

69.Giap & any Allies/guests will place ' R_ ' in front of their callsigns:
R_=69.GIAP=REDVO

64ème Sentai & any Allies/guests will place ' B_ ' in front of their callsigns:
B_*{64s}Tomio_I

You will only be able to see 'your aircraft list' & not the enemies. Commanders on both sides will explain & ensure that all pilots comply for the benefit of the campaign. Those not applying this rule will receive a warning & then be kicked by admin.

COMBATING ARMIES

BRITISH FORCE.....................................................................SUPPLY

ARMOURED UNITS –
M3A1 Stuart ( 5x4 ) ............................(4 into every owned Supply Point)
BA6 (5x4) ..........................................(4 into every owned Supply Point)
Vickers MkV1 (4x3) ............................(3 into every owned Supply Point)
AAA – 85MM AA ( 10 ).........................(3 into every owned Supply Point)
ENG/RECCON–M3 HALF TRUCK ( 6 ) ....(1 into every owned Supply Point)
R/Navy Vosper MTB (River Patrols) (3).........(None)

IMPERIAL JAPANESE ARMY

ARMOURED UNITS -
Type 97 Chi Ha 2 ( 5x4 ) ...................(4 into every owned Supply Point)
Type 94 Ha Go Radio ( 5x4 ) ..........(4 into every owned Supply Point)
Type 4 Ho Ro (4x3) .......................(3 into every owned Supply Point)
AAA–Type 88MM Flak 18 ( 10 ) .......(3 into every owned Supply Point)
ENG/RECCON-TYPE1 APC HOHA( 6 )..(1 into every owned Supply Point)
Imperial Navy-Torpedo Boat (River Patrols) (3).........(None)

CAMPAIGN START - UNIT DEPLOYMENT:

Units must commence the campaign anywhere on the map, up to 1 square (10km) from the front line. NOT IN JUNGLE.

GROUND PLANNING- MOVEMENT/MISSIONS

PLANNING GROUND MISSIONS – 16 missions may be planned per turn, Engineers, Tanks, Artillery & H/Trucks

SIMPLE MODE
Ground units will follow the commanders waypoints & completely ignore bridges and roads. Units will be able to drive over water & through jungle.

JUNGLE SPECIAL RULES
Commanders will be allowed to travel Through the Dense Jungle. This was a jungle war, Chindits, Ghurkas & Japanese forces had to fight the jungle ghost's, Malaria & Dysentry!
The following rules MUST be followed 'to the word' or face loosing your units in the Jungle forever......

1. NO Unit must end a move INSIDE the Jungle.

2. NO Unit must end a move AT THE EDGE of the Jungle.

3. By the End of each move the UNITS will be WELL CLEAR OF THE JUNGLE OR THE JUNGLE EDGE.

4. The Jungle map provides us with MANY spaces of NO vegetation (Clearings) which units can be moved into & LEAP FROG from one clearing to another in order to cross the dense Jungle.

5. If a particular unit does not have the RANGE to travel by the LEAP FROG method from one clearing into the other, Commanders will have to turn this units around/change route & travel by road or any other means which does not GO AGAINST this important rules.Remember that in real life not all units are prepared for dense jungle movement .

6. Travelling on the Edge/Outside of the map to avoid the Dense Jungle will NOT be permitted.

7. Due to the small size of the map a 30 min restriction has been placed on ALL the ground troops movements.

8. The Whole campaign is based on compliance of this strict rules which are trying to simulate dense jungle conditions, if at any point you do not understand them, please ask! This will avoid 'disscontent'. NONE Compliance of the above means that ADMIN will cancel your moves or loose this units in the jungle forever, until they die of Malaria............or even worse, the bearded woman grabs them!

AAA

Due to the Small size of the map, short supply & jungle conditions AAA will be limited & in short supply. In order to make them harder to destroy & last longer, we have enabled the SEOW setting - Enable Automatic Emplacements for Artillery - This means that static AAA on both sides will have sandbags automatically placed around around it by SEOW, making them harder/tougher to destroy.

TORPEDO BOATS - RIVER MOVEMENTS
In order to add some interest to the jungle rivers 3xTorpedo boats have been given to each side for river Patrols..

1. There will be NO supply of boats througout campaign. Once they are Sunk, they are gone forever!!

2. This Boats must not leave the rivers.

3. It is VERY IMPORTANT that Waypoints are done Correctly using the River Centerline & close up maps.

4. Commanders are only allowed to plan a max of 30min Ships move, even if seow allows more. This represents approx 15 km of 'Actual Movement Travelled' through Hostile Jungle rivers. None compliance & mission will be deleted by admin.

5. As with ground moves, none compliance and Admin will interfere & penalize.


CONTROL POINTS -

Control points for this campaign are based/linked to Airfields, this are your prime targets in order to WIN the campaign.

1.When you capture a Control Point you AUTOMATICALLY win the Supply Point in that area (nearest).

2. Any TROOPS in stock will be passed unto your command.

3. Any TROOPS Deployed on the ground remain under the enemies command.

4. Since you now OWN a new Supply Point, so long as it is under your control by Supply Time, you will receive an extra supply of troops in this supply point UNTIL you loose it.

5. The enemy which has lost the Supply Point, will loose out on his supply of troops in this supply point UNTIL he captures it back.

SUPPLY POINTS -
Supply Points have now become exciting Viable Targets. They are based a min of 15 km and a maximum of 30km around your C/Points. This are where your ground troops are deployed.

1. During this campaign Supply Points will become Viable Targets for the ground troops to CAPTURE and keep.

2. If you Capture a SUPPLY POINT you - DO NOT - capture the CONTROL POINT - However, this is a big gain/victory for your side, as so long as it is under your control by Supply Time you will receive an extra supply of troops in this supply point UNTIL you loose it.

3. The enemy which has lost the Supply Point, will loose out on his supply of troops allocated to this supply point UNTIL he captures it back.

4. Any TROOPS in stock will be passed unto your command.

5. Any TROOPS Deployed on the ground remain under the enemies command.

6. It is therefore VITAL that you defend your Supply Points by ALL means necessary as the enemy will be able to capture them & keep them.

ENGINEERS/RECCON

Engineer units are in the form of 1 single vehicle, WITHOUT weapons they cannot defend themselves nor give there positions away, ideal for covert operations. Can do reccon, destroy bridges & destroy parked aircraft etc.

BRIDGE REPAIR
At least 1 Combat Engineer vehicle is needed to repair a damaged bridge. The bridge will always be repaired in 1hrs, no matter how many vehicles you have.
*1 hr = 1 mission
***Units will drive over water & through jungle, so bridge repair is not necessary in this campaign - HOWEVER Bridge repair will be ON as Explained above - In case it might come in handy or be needed for whatever reason. Feel free to use this facilty.


FACTORIES - NONE - Supply will be manually, at the end of every 4 missions by Admin.


MANUAL SUPPLY IMPORTANT POINTS:

GROUND SUPPLY

1. MANUAL- At the end of every 4 missions Admin will supply both sides as detailed on the Army lists under 'Supply'.

2. The Owner of Each Ground Supply Point AT THE END OF EVERY 4th MISSION will receive the supply of his GROUND Units.

EXAMPLE- Type 97 Chi Ha...............(4 into every owned Supply Point) = This means 4 'single' Tanks

3. If a Supply Point is in DISPUTE - THE ORGINAL OWNER will get supplied as normal.

AIR SUPPLY

Air Supply is directly connected to the Control points. So long as by the end of every 4th mission you own the 3 control points, you will be supplied as per the list - SUPPLY.

1. The Gain or Loss of Ground Supply Points does NOT have any effect on the AIR Supply.

2. Your AIR SUPPLY supply INCREASES by 20% (or as near as) if you CAPTURE a Control point.

3. Your AIR SUPPLY supply REDUCES by 20% (or as near as) if you LOSE a Control point.

4. A post will be made confirming the new figures under our Matches & Challenges so both combating parties can see the new supply lists as this develops througout the campaign.

5. There will be 2 Air Supply Points (ASP) each side, Admin will spread supplied aircraft into this 2 ASP.

6. Only TWIN ENGINED BOMBERS are allowed to stay in the ASP, so they can be directly deployed from here with Bombs.

7. All other Aircraft MUST vacate the ASP - Immediatly. This MUST be done by using the max Air missions allowed – 24 missions may be planned per turn, this includes resupply & combat missions.

AIRCRAFT

BRITAIN- RAF .....................................................SUPPLY
Blenheim IV = 8.......................................................(5)
P40C (Flying Tigers) = 10..........................................(5)
Buffalo MKI = 10.......................................................(5)
Hurricane MKIIB = 10................................................(5)
P36 Mohawk 1940 = 10..............................................(5)
Sea Gladiator 1940 = 9..............................................(5)

IMPERIAL JAPANESE A/F
KI21 = 6...................................................................(3)
SB2M 100A=6...........................................................(3)
D3AI = 15................................................................(8 )
Ki-27Otsu = 15.........................................................(8 )
Ki43Ib = 15.............................................................(8 )


AIR MISSIONS - IMPORTANT - LOADOUT & SPECIAL RESTRICTIONS
1. AIR MISSIONS – 24 missions may be planned per turn, this includes resupply & combat missions.

2. Duration of AIR MISSION – 90min- MAX. However make sure you land well before, see below - Enfoced Landing Setting.

3. ENFORCED LANDING SETTING will be ON during this campaign. Any pilots not landed by then will be killed By SEOW 'automatically' & the A/C lost. Make sure you land in time, this is irrevesible!!

4. SUPPLY AIRCRAFT are ONLY allowed DEFAULT LOADOUT---------*EXCEPT TWIN ENGINED*.

5. *TWIN ENGINE Bombers will be allowed BOMBS directly from the ASP. This is due to the small size map.

6. ALL other Supply Aircraft ONLY DEFAULT LOADOUT

7. NO FUEL TANKS/DROP TANKS ALLOWED.

8. MAX BOMB WEIGHT allowed –250kg/FAB250/500LB, approx, as many as A/C loadout may carry.

9. TRANSPORT A/C -NONE

10. If you capture an active airfield or ANY enemy aircraft are captured, you may fly this captured A/C.

11. Parked Aircraft Rate on A/F = 20% - this means that SEOW will visibly park 20% of all aircraft in map.

12. All aircraft must take off & land in map.

13. SEOW will have a frontline to allow pilot capture.

14. SKINS - DEFAULT SKINS will be ON with MARKINGS ON so as to avoid any possible confusion.

CLOCK ADVANCES - Every 8th flyable mission will be a ‘Night mission’ & the clock advanced accordingly. We will then go back to ‘Daylight missions’. We should have 2 or a max of 3 night missions.

TRAINS : -NONE

BAILING OUT/STAYING IN GAME - If you have to bail out, you MUST stay on the server until your pilot reaches the ground, runs for safety and disappears. You must then disconnect immediately. If you are killed you must also disconnect immediately. This will ensure that the individual pilot records are registered as correctly as possible.

CRASH LANDING - If you crash your plane while landing, in friendly or enemy territory or flip it over in your own airbase, you MUST bail out. This will ensure that the aircraft & pilot records are registered as correctly as possible.'


NTRK

NO ONE IS ALLOWED TO NTRK ANY OFF THE MISSIONS, THIS PRODUCES GREAT AMOUNTS OF LAGG & PROVIDES A GREAT SOURCE OF INFORMATION TO ANY SIDE. ADMIN IS THE ONLY ONE ALLOWED TO NTRK, IF IT IS NEEDED.

On the last mission, Admin will place static cameras on different locations so as to get good action footage of the last mission, as a memoir of this campaign.

MLR - No mission log reading tool allowed, this is considered cheating!

SERVER SEAT - This will be an AI aircraft.

PARAMETER SETTINGS

Will all participants set their network parameter in IL2 to ISDN. When entering game via HL the server will override this BUT if someone has to enter by direct IP connect this stops them hogging the line.

Server will be set to old clouds and 3D gunners off.

We are running big co-ops with big maps, lots of objects and near 32 players online. We are using settings to help players that do not have the latest fastest systems participate. Please do not join if you have a Commodore 64 with a ZX81 Graphics card and a 56k dial-up. Without at least 1 Gb of RAM it will be unplayable and will lagg everyone else.

PUNCTUALITY & RESTARTS -We will be running with near to 32 players. Lineing them up takes about 30 minutes. Everyone is responsible for punctuality. Some pilots have time constraints - waiting 5 minutes more for that last player may mean you lose one or two other players who have been waiting for a half hour.

There is ‘NO RESTART POLICY’. We restart only in the case of a catastrophic technical problem knocking out multiple players. Again past experience is that you restart for one or two players and lose three or four.

SERVER& MISSION CRASHES - AFTER 15min, if mission collapses/crashes, mission will be rendered as valid & accepted by both parties, whatever the end result. We do not refly missions, as there is obviously something wrong with it so we must move on.

BUGS & GLITCHES - Both SEOW and IL2 have limitations and errors - particularly in the statistics. Yes we know that sometimes tanks swim rivers, damaged ships reappear brand new the next mission, Heinkel 111’s spin like berserk on certain airfields, it says that I was captured but I bailed over my base, I shot down 15 x 109s but it says that I only killed 14....

The Administrator can not correct many things and we cannot have the administrator changing stuff in the database, which is already not very stable.

We will start a thread in the challenge section where each side can post up its 'not fair' or 'bug' issues. This allows everyone to track errors and at the end of the campaign we can adjust personal and squad results.

If there is a real complaint please request a TS meeting to discuss with administrator and senior officer quietly. Everyone avoid "cheating" discussions on forums they become flame festivals.

Above all the objective is fun open game play with GOOD HUMOUR.

We must avoid making up lots of complex rules. For example there is no rule against chute shooting but many people would not choose to fly with people that do that kind of stuff, so basically, don’t!

FINALLY and most importantly, lets all use common sense. No cheating will be attempted by any side, things like moving troops outside, or off the map or around the edges will not be accepted. If an issue arises please make a post in our forum so it can be clarified and both parties are satisfied, remember ADMIN always has the last say! Lets have fun.
Last edited by =69.GIAP=REDVO on Sun Nov 07, 2010 5:34 pm, edited 2 times in total.
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Postby =69.GIAP=REDVO » Sun Sep 26, 2010 1:35 pm

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Postby =69.GIAP=REDVO » Sun Oct 24, 2010 2:38 pm

SALUTE

After night mission 8, both parties have been supplied as per the rules.

Air Supply:

The British have received an additional and proportional +20% of extra aircraft since we own 1 xtra C/P.

The Japanese have received a minus & proportinal -20% of less aircraft since they lost the above control point.

Ground Supply:

Both sides have been ground supplied as per the rules.

Planning may commence. :wink:
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Postby =69.GIAP=REDVO » Sun Nov 21, 2010 1:28 pm

SALUTE

After mission 12 (14 on the stats), both parties have been supplied as per the rules.

Air Supply:

The Japanese have received an additional and proportional +20% of extra aircraft since they captured 1 xtra C/P.

The British have received a minus & proportinal -20% of less aircraft since they lost the above control point.

Ground Supply:

Both sides have been ground supplied as per the rules.

Planning may commence.

:wink:
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Postby =69.GIAP=REDVO » Mon Dec 27, 2010 5:04 pm

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Postby =69.GIAP=REDVO » Tue Jan 18, 2011 6:31 pm

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Postby =69.GIAP=REDVO » Sun Jan 23, 2011 11:30 pm

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