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=69.GIAP=SQUAD Forums • View topic - 1916 Bigglies flies undone! rules!! 8-))

1916 Bigglies flies undone! rules!! 8-))

Join us in turning the clock back.

Moderator: =69.GIAP=Members

1916 Bigglies flies undone! rules!! 8-))

Postby 1.JaVA_Biggles » Sun Sep 15, 2013 12:02 pm

1916, Starts January 1916
Campaign flying September 16th 2013

24 Missions flying 21:00 CET monday for 90 minutes

Image

Flying for King & Country : 69 Giap, LVA, CAM squadron
Flying Got mit uns : Jasta 18, Jasta 2, Jasta 5, Jasta 6, AB1


Dogfight format :

If you crash or disco or whatever you can join as reargunner!

If it is a non fatal take-off accident or early disconnect you may take another plane but your side will be penalised with the plane loss.

No landing rearm take new plane.

So be very carefull on take off! Do not change planes before the starting time otherwise you will use up the planes of your fellow pilots and the Parser will go crazy! Thanks for understanding!


Available each mission

Ok here is the timeline, running two missions per month during 1916 (we actualy fly them weekly).

Note day time advances 2 hours per mission until one night mission then skip to dawn.

Weather is based on actual weather for that day and time for Northern france during 2012 with some small adjustments to make it flyable.

Map will be Lille area we are currently building the template.

January 1916 N11 arrives

Mission 1 08:00 20 FE2s v 16 Roland + 4 EIII

Wind 200° 11 mph 2° C Rain


Mission 2 10:00 18 FE2s + 2 N11 v 16 Roland + 4 EIII

Wind 90° 5Kmh -4°C Clear


February 1916 DH2 arrives

Mission 3 12:00 16 FE2s + 2 NII + 2 DH2 v 16 Roland + 4 EIII

Wind 10° 34Kmh -15°c Clear


Mission 4 14:00 14 FE2s + 3 NII + 3 DH2 v 14 Roland + 6 EIII

Wind 0° 34 Kmh Clear


March 1916

Mission 5 16:00 12 FE2s + 4 NII + 4 DH2 v 12 Roland + 8 EIII

Wind 90° 5Kmh Fog


Mission 6 18:00 Spy 12 FE2s + 4 NII + 4 DH2 v 12 Roland + 8 EIII

Wind 180° 13Kmh rain mist


April 1916

Mission 7 20:00 Night 12 FE2s + 4 NII + 4 DH2 v 12 Roland + 8 EIII



Mission 8 06:00 12 FE2s + 4 NII + 4 DH2 v 12 Roland + 8 EIII
wind 180° 5Kmh Rain



May 1916 N17 and strutter arrive

Mission 9 08:00 10 FE2s + 2 Strutters + 4 NII + 4 DH2 v 12 Roland + 8 EIII
Wind 360° 16Kmh Mist rain


Mission 10 10:00 10 FE2s + 2 Strutters + 3 NII + 1 N17 + 4 DH2 v 12 Roland + 8 EIII
Wind 90°19 Kmh Clear


June 1916 Halberstadt arrives

Mission 11 12:00 8 FE2s + 4 Strutters + 2 NII + 2 N17 + 4 DH2 v 12 Roland + 2 Halb + 6 EIII
Wind 90° 8Kmh Clear

Mission 12 14:00 8 FE2s + 4 Strutters + 2 NII + 2 N17 + 4 DH2 v 12 Roland + 4 Halb + 4 EIII
Wind 180° 8 Kmh Clear


July 1916

Mission 13 16:00 8 FE2s + 4 Strutters + 2 NII + 2 N17 + 4 DH2 v 12 Roland + 4 Halb + 4 EIII

Wind 90° 4Kmh Clear


Mission 14 18:00 6 FE2s + 6 Strutters + 1 NII + 3 N17 + 3 DH2 v 12 Roland + 5 Halb + 3 EIII
270° 18Kmh Clear



August 1916 Alb DII arrives

Mission 15 20:00 Spy 6 FE2s + 6 Strutters + 1 NII + 4 N17 + 2 DH2 v 12 Roland + 5 Halb + 2 EIII + 1 DII

Wind 200° 14Kmh rain

Mission 16 22:00 Night 6 FE2s + 6 Strutters + 1 NII + 4 N17 + 2 DH2 v 12 Roland + 5 Halb + 1 EIII + 2 DII


September 1916

Mission 17 06:00 6 FE2s + 6 Strutters + 6 N17 + 2 DH2 v 12 Roland + 5 Halb + 3 DII
Wind 0° 4Kmh Clear

Mission 18 08:00 6 FE2s + 6 Strutters + 6 N17 + 2 DH2 v 12 Roland + 4 Halb + 4 DII
Wind 10° 4Kmh Clear

October 1916 Pup & DFW arrive

Mission 19 10:00 6 FE2s + 6 Strutters + 6 N17 + 1 DH2 + 1 Pup v 10 Roland +2 DFW + 5 Halb + 5 DII
Wind 180° 20Kmh Clearish


Mission 20 12:00 6 FE2s + 6 Strutters + 6 N17 + 2 Pup v 10 Roland + 2 DFW + 5 Halb + 5 DII
180° 20Kmh Rain


November 1916

Mission 21 14:00 6 FE2s + 6 Strutters + 5 N17 + 3 Pup v 8 Roland + 4 DFW + 4 Halb + 6 DII
Wind 180° 20Kmh Rain


Mission 22 16:00 Spy 6 FE2s + 6 Strutters + 4 N17 + 4 Pup v 6 Roland + 6 DFW + 2 Halb + 8 DII
Wind 180° 10Kmh misty



December 1916 RE8 and Tripe arrive

Mission 23 22:00 Night 2 RE8 + 4 FE2s + 6 Strutters + 2 N17 2 Tripe + 4 Pup v 6 Roland + 6 DFW + 2 Halb + 8 DII



Mission 24 08:00 Dawn patrol 2 RE8 + 4 FE2s + 6 Strutters + 2 N17 2 Tripe + 4 Pup v 6 Roland + 6 DFW + 10 DII

Wind 180° 16Kmh Rain


We will have Recon, bombing, baloon busting, interception, capping,
night missions, Trains, spies, Factory attacks.
there is a limit of 25 flyable positions per side - that's 50 in total.

Please be aware that these are big missions. If you have a 32 bit
operating system adressing only 2 Gb of RAM it may be saturated - in
which case you will get disconnected at mission launch.
The mission planner from each side must E-Mail Stenka with a mission
file or extraction of their half of the map by 23:59 Saturday.

Note planes will be planned with 100% Fuel but it is not reliable
you may get 0% fuel and an early bath. Loadouts are not locked.

It is the responsability of each and every pilot to check their loadouts before hitting fly. Yes that means fuel bombs and ammo.

Skins will be enabled on server unless we run in to performance problems.
We have reached up to 38 players. With extended lineup times and disconnects, anything we can do to reduce client memory problems and launch network traffic reduces problems.

Punctuality

Dog server available 20:30 CET to test your plane/connection/settings Lineup
21:00 CET where each side give verbal briefing on TS Engine startup
21:30 CET You can take off! Not earlier!
There will be an countdown on TS

We apply a no restart policy.

We don't restart cos Jonny bent his prop - don't bother to ask.

ONLY 2 Seaters and carry bombs

Weapons mods are permitted

Flak

2 per live base Thornycroftaaa/Daimleraaa
2 per live base hotchkissaaa/img08aaa
1 Searchlight at night

Ground stuff

All ground objects must be in the open not under trees, groups of 5
trucks on road.

1 sationary train 5 wagons must be on railway tracks
1 moving train 5 wagons must be on railway tracks

1 Factory 2xHeavy flak 2 x Mc gun flak 1x Searchlight at night 25 Km from front


4 Balloons with 2xHeavy flak 4 x Mc gun flak 1x searchlight at night MUST be near Front - in
open field


3 moving colums of 4 Trucks 20 groups of 4 static trucks stationary

1 Moving boat per side

50% Can be moved between each mission, must be on road, must be reasonably distributed in area of front. Sticking everything at edge of map is not "reasonable".

2 command post (Tents, 3 trucks, one car, 2 x mc/gun flak 1 Heavy flak)no more
than 20 km from front in open. Can be moved if destroyed.

1 Hospital in open no flak can be moved if photographed

Policy is planes must land on right side of lines by 90 minutes or be lost.

If you are shot down or killed you must stay connected until plane hits ground.

Disconnects without landing after 60 minutes mean the plane is lost.
Other disconnects may be investigated by admin.

Only admin are allowed to record during mission. It can cause lag.
Only admin are allowed to open mission files in editor or refly missions for test purposes. Remember real recon is of major importance and the campaign becomes meaningless if you peek at the map in an editor. Both sides have copies of a pracice dogfight on
the real map without recon objects so if you want a copy to practice on just ask.

Admin can not fly Recon.

Scoring

On the factories there will be one special ground object in each of 2 buildings

Server settings:

Externals off, all difficult stuff switched on

Downed, landed or killed pilots can join bombers as gunners.


Plane that is U/S on take off.................-25
Plane DISCO...................................-25
Plane that is U/S friendly landing............-25
Plane captured................................-50
Pilot killed or captured.....................-100
Confirmed Kill by ROF........................+100
Confirmed kill more than one seater(plane)...+200
Red cross carriage Penalty...................-25
Red cross truck Penalty......................-50
gunner killed or captured....................-50
Truck........................................+50
Balloon......................................+50
Searchlight.................................+50
Hangar.......................................+50
Staff HQ Tent................................+1000 (=tent01)
Photo HQ.....................................+800
Photo Hospital...............................+500
Staff car....................................+150
AAA .........................................+80
Train engine.................................+50
Train carriage...............................+25
Boat.........................................+150
Tank.........................................+100
Fieldgun.....................................+100


Note very carefully that ROF declares planes unservicable for
relatively superficial damage and if you screw your engine by
overheating or overcooling it is out of the battle.

Special mission Bridge...................250 + 2 mc Gun

Use throttle, radiator and mixture with care. Long descents need
closed radiator.

Points awarded for photo (screenshot) sent to both admin e-mail night of mission ptthome@free.fr


Hospital ...............500

HQ......................800

Photos are only allowed from 2 Seaters yes 2 seaters not 4 seaters

Points awarded for photo and destroy in same mission
HQ......................1000

Yes you get no extra points for destroying HQ on finding it and it
will move away.

The optimum way of treating a HQ is to photo recon then return to attack it next mission. That way you can get 1800 points - but it
may be defended.

Trucks respawn

Hangars respawn

Airfield flak respawns

Baloons respawn 4xsidexmission
HQ and trains respawn

Factory respawn Bridges respawn

The objective of the rules and points system is to provide
competitive varied gameplay for as many competitors as possible.
They may be adjusted during the campaign by the admin comittee who treat all complaints.

Rules must be simple and the same for both sides.

The admin comittee is made up of the administrator for 69.GIAP:Stenka ? Biggles? + the administrator Jasta 18 : Corsair

Administrators have confidential access to the mission file, can not
participate in definition of plans/tactics or strategy, can not submit recon photos, but can fly under the leadership of others.


Special missions:

SPY ....................500 <<>> Pilot rescue ..............500 +100

2 bridges .......total.... 500 <<>> general/kaiser train .....1000
night

Factory double points (both vehicles).....500

Map for Briefings :

Image
Last edited by 1.JaVA_Biggles on Mon Sep 30, 2013 10:52 pm, edited 2 times in total.
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Postby corsaire31 » Sun Sep 15, 2013 4:33 pm

OK got it...
If I remember correctly, numbered squares on the map are 10 km wide.
If so, there is no way to have a factory 40 km from front ?
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Postby 1.JaVA_Biggles » Sun Sep 15, 2013 8:40 pm

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Postby =69.GIAP=KOSHKA » Fri Oct 04, 2013 1:39 pm

"It only takes about two years of full time effort to make a pilot into a fighter pilot."
=69.GIAP=CONAN
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Postby =69.GIAP=STENKA » Wed Nov 13, 2013 2:59 pm

Baaaaaaaaagh!

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